Taught by Justin Dike, owner, lead developer and illustrator for CartoonSmart.
This course will take you step by step through everything.
Everything is created with real-time commentary, using the easy vector tools in Adobe Flash.
You'll have a fantastic library of parts to help you create your own characters in the future.
This free training series is viewable in three formats. Like all our tutorials, you can download the movies to your computer to watch anytime (an internet connection is not needed after downloading). Or you can watch the entire course on Udemy (and stream the videos). And finally, you can download a small iBook file to your iPad (or Mac in the Fall of 2013) and stream the movies in this friendly on-the-go format.
The techniques in this lesson could apply to other vector based illustration software, but your instructor uses Adobe Flash, a multimedia and software platform used for authoring vector graphics, animation, games, and apps. Vector artwork can be exported at virtually any size without pixelation or loss of quality.
This first session is a soft-approach to getting started with Adobe Flash and vector illustration in general. If you've never used Flash before, be sure to watch the initial setup video. Otherwise, you can begin by creating simple polygon shapes, which we extrude to create more complex shapes. We'll also talk about perspective and create a quick body pose to use in Session 2.
This session teaches how to save a color palette in Flash, color a three-dimensional object, texture using masks and images, add rust and smoke fx, and more.
In this session, we will build up a library of symbols which we can use throughout the rest of the course and in future projects. Keeping an archive of past "parts" will help you to speed through production on your next robot masterpiece.
It's time to begin your epic robot masterpiece. This session will teach you how to use parts from your library and build the silhoutte of your robot-to-be. Then we'll carefully begin adding one-dimensional polygon planes to the robot. Our aim is to simply get a solid foundation for the finished piece.
In this session we'll begin extruding the primary planes we created last session and build the robot's entire exoskeleton, or outer armor, with special attention to both design and functionality.
This session we'll add lights, vents, divides in the armor, chip away at the edges, insignia, bolts, piping and just about everything else we need before we send our robot off to the next session for final shading.
In this final session we will concentrate on giving our robot realistic shading and atmosphere. We'll add a background layer, then shade each region of the body accordingly. We'll add smoke effects, damage, debris and even some helicopter fire. Finally, we can export a high resolution image, open it in Photoshop and add watercolor effects to make the image have a painterly, movie poster feel.
Free for Newsletter Subscribers! Like all CartoonSmart tutorials, you can download these videos directly to your computer along with source files for the projects. If you ever need to download your purchase again, you'll have access through Payloadz, our file delivery service.
Be a hero. And tell your friends about this fantastic limited time offer. People appreciate stuff like this.